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Title                   : HIPPIE1B.WAD
Author                  : Jim Davis
Email Address           : slh3622@tntech.edu
Misc. Author Info       : Part time student / full time lazy

Description:

      .------------------------------------------------.
     (| Same as HIPPIE1.WAD, but converted for Doom ][ |)
      `------------------------------------------------'

    A few big rooms, a few small rooms, and some 
    tunnels.  Lots of wide open spaces, and some good 
    ambush-points.  I'd like to see it for team play.

    Basically, this wad was created while showing a friend 
    how to use DEU.  I think it makes a dandy Deathmatch wad, 
    although it's only been tested with two players.  At the 
    hardest level, it's got two cyberdemons.  The middle 
    levels have a cacodemon or two and a spiderdemon.  
    The easisiest level is best for using `-respawn', as 
    it only has one imp, some troopers, and some 
    sergents.
    
    Weapon-wise, it's got one of each weapon, except the 
    chainsaw.  The BFG is stuck on a small ledge behind a 
    cyberdemon, so it's not all that accessable...  I've 
    heard that big monsters and BFGs only ruin a level, 
    but I feel that this one works.

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* Play Information *

Episode and Level #     : MAP 1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes

* Construction *

Base                    : New level from scratch
Build Time              : 10 Hours?
Editor(s) used          : DEU 5.21, RMB2.0, DM2CNV16
Known Bugs              : none

* Copyright / Permissions *

Level design copyright 1994 by Sean R. Malloy.

This level may be distributed freely as long as no fee is charged for
distribution beyond that required to recover the cost of the distribution
media.

Authors may use this level as a base to build additional levels so long as
the above restriction on distribution is placed on any derivative levels.

